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141. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
I was about to say - a large or medium size gun can't touch a drone buzzing around your ship. Missiles and drones of your own do the job fine though. -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.31 09:53:00
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142. Exploit - in Crime and Punishment [original thread]
Well, setting time limits could work because for people like these guys to do this, it'd be a big pain to wait 48 hours (or however long you can blockade before 48 hours are up). It's a pretty easy fix, and people aren't leaving corps too often s...
- by Rising Sin - at 2003.08.31 03:43:00
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143. Cool Ship Names 2 - in Ships and Modules [original thread]
Quote: Maller = Punitor Pius ( "Godly Avenger" if I did the latin right =0 ) P.S. Valeria: Xenogears = best RPG ever Edited by: Letifer Deus on 14/07/2003 00:19:38 While Xenogears is the best RPG ever, Yggdrasil's roots are actual...
- by Rising Sin - at 2003.08.31 03:35:00
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144. Cool Ship Names 2 - in Ships and Modules [original thread]
Quote: Maller = Punitor Pius ( "Godly Avenger" if I did the latin right =0 ) P.S. Valeria: Xenogears = best RPG ever Edited by: Letifer Deus on 14/07/2003 00:19:38 While Xenogears is the best RPG ever, Yggdrasil's roots are actual...
- by Rising Sin - at 2003.08.31 03:35:00
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145. Cool Ship Names 2 - in Ships and Modules [original thread]
Quote: Indie II: Snuffleupagus Hey there, I gave you that indie and I gave it that name, too -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.31 03:31:00
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146. Cool Ship Names 2 - in Ships and Modules [original thread]
Quote: Indie II: Snuffleupagus Hey there, I gave you that indie and I gave it that name, too -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.31 03:31:00
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147. Cool Ship Names 2 - in Ships and Modules [original thread]
Rifter: Black Dragon Stabber: Red Death Rupture: I F***ING HATE PREDATORS (spelled without the asterix's too and CCP never caught it) Tempest: Yamato -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.31 03:28:00
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148. Cool Ship Names 2 - in Ships and Modules [original thread]
Rifter: Black Dragon Stabber: Red Death Rupture: I F***ING HATE PREDATORS (spelled without the asterix's too and CCP never caught it) Tempest: Yamato -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.31 03:28:00
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149. EVE-DB is hiring! - in EVE General Discussion [original thread]
Quote: Maybe they'll help you call everyone chain spawning 'pulling a Zez'. -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.31 02:55:00
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150. Define Fountain Alliance - in Crime and Punishment [original thread]
Something can be said for a guy who can, with frigates, be a thorn in the back of an entire alliance. Personally, I love people like this guy and j0sephine cuz I can always count on them for a laugh. -- "If they're shooting at you, you know you m...
- by Rising Sin - at 2003.08.31 02:53:00
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151. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
Yeah, I don't know why you're complaining too much about frigates. It's not like we'll suddenly be seeing tons of pirates out there camping gates in ships that can be killed in 1-2 shots. I think for war, frigates mounted for heavy assault with mi...
- by Rising Sin - at 2003.08.31 02:07:00
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152. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Well, if you're firing from 70km away, tracking stops mattering much. But artillery and howitzers shouldn't have their range reduced - if their optimal is reduced to the point where most of their ammo brings the optimal below 10km, these large gu...
- by Rising Sin - at 2003.08.31 01:25:00
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153. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Good point. However, I could see the 720 and 1200 having similar ranges so far as the 1200 could dish out heavier damage and with better tracking. Perhaps, 720 and 1400 should have even more range but just way way worse tracking? -- "If they're s...
- by Rising Sin - at 2003.08.31 00:25:00
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154. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
Huh? Well, using torps and cruise missiles is extremely costly (ie, enough for one battle can range in the several millions). I'm not saying they should be cheap enough that we use should be able to use them like crazy in PVE. I'm saying decrease ...
- by Rising Sin - at 2003.08.30 23:38:00
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155. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
Quote: Missles are supplimental damage that can be used to turn the tide in a pvp battle. Once they're fixed they will fill that role marvelously. Nah, they should be able to do some heavy damage *at a price* (that price being that they ...
- by Rising Sin - at 2003.08.30 21:59:00
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156. How to deal with ore thieves. As demonstrated by the Ylandoki community. - in Crime and Punishment [original thread]
Quote: Your homemade sig is welcome here then on both counts. ;) Someone doesn't get it -- "If they're shooting at you, you know you must be doing something right."
- by Rising Sin - at 2003.08.30 21:54:00
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157. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
Quote: I havent try¦d them on chaos but... What are you doing here then? Go see for yourself how much they rock now. Nothing bothers me more than people who post here before testing these weapons. Ya know, I thought I had the perfect s...
- by Rising Sin - at 2003.08.30 20:25:00
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158. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Quote: The 720mm has to be fill some kind of role and if the 650 is a LONG range weapon then the 720 has to be a really long range weapon Well, TomB got it right with the 1200 and 1400. The 1400 is THE long range weapon in this game. May...
- by Rising Sin - at 2003.08.30 20:14:00
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159. How to deal with ore thieves. As demonstrated by the Ylandoki community. - in Crime and Punishment [original thread]
I was hoping to see something funny here. You all suck. BTW, cargo containers will have ownership within 2 Tranq patches meaning you boring ol' miners will have a way to get your boring ol' revenge -- "If they're shooting at you, you know you...
- by Rising Sin - at 2003.08.30 20:08:00
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160. Missile + Launcher changes on Chaos - in Ships and Modules [original thread]
Quote: yes I have tested them, and they still suck. You need to test a little more, they're actually quite powerful considering they can deal large turret damage when your enemy is moving too quick for you tracking (plus, being able to...
- by Rising Sin - at 2003.08.30 10:49:00
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